Character and creature sculptor with 25+ years in AAA games. Former Lead Character Artist at id Software (DOOM, Rage, Wolfenstein: The New Order) and BioWare; Senior Character Artist at Bungie (Destiny) and PUBG. Since 2025 I run Kongclave Miniatures, sculpting dark fantasy and sci-fi characters and creatures as print-ready 28–32mm miniatures. Dominance War and ZBrush Central contest winner. Open to freelance miniature, board game and collectible commissions, and character art contracts.
Shop: kongclave.com · STLs: myminifactory.com/profile/Brutikong · Patreon: patreon.com/KongclaveMiniatures
Founded and run an independent studio sculpting dark fantasy and sci-fi characters and creatures for tabletop wargaming and RPGs, from concept to print-ready files that read clearly at 28–32mm. Available for freelance miniature, board game and collectible commissions.
Art directed an internal project pitch and built its art bible from dozens of character models. Created high-res and in-game characters for PUBG updates, refined combatant and accessory silhouettes with design, and reviewed external vendor deliverables to keep them on-model.
Modeled and sculpted high- and low-poly bosses, combatants and Guardians for Destiny: Rise of Iron and Destiny 2 (The Red War through Beyond Light, Seasons 1–13), built for clean deformation in rigging and animation. Ran performance and memory audits to keep characters within live-service budgets, mentored junior artists on ZBrush/Maya pipelines, and gave design and combat feedback across 24+ releases.
Hiatus to develop 3D printing skill set.
Worked on DOOM4 and Wolfenstein: The New Order
Worked on DOOM4 and Rage
Worked on Mushroom Men and Pirates Vs Ninjas
Worked on Singularity and Wolfenstein
Worked on Spider-Man 2, Tony Hawk's American Sk8land, and Marvel Ultimate Alliance
Worked on Red Faction, Red Faction 2, and Saints Row